WCFF Scoring System – World Championship of Fantasy Football
September 1st, 2009
The WCFF is an $1850 buy-in fantasy football league that hosts 900 of the best fantasy football players in the world. Entrants are divided into 75 leagues of 12, play an 11 week season, and then league winners are placed into an end of year tournament for an enormous $300,000 top prize. I’ve had the honor of playing in the WCFF twice and I must their scoring system is my favorite. They offer a PPR league that heavily de-emphasizes QB and Defensive scoring. You must start 3 WRs, 2 RB, 1 TE, and one WR/RB/TE flex. The full scoring system is listed at the bottom of this post, format courtesy of MyFantasyLeague.com
QBs: 4 pt passing TD leagues are a big time knock on QB value because that is the stat where a single QB can really put a distance between himself and the crowd. For example, in Brady’s monster season he averaged a full TD more per game than his closest competition. In 6pt TD leagues that is an extra 6 points per game game, or 96 points, above the next guy, which is disgusting. 4 pt passing TDs knock that down to a more manageable 64 total points difference. If you could bet on a QB scoring 50 TDs every year then I would still take one early in a 4 pt league, but that is a bad bet. Add in PPR and starting 3-4 WRs and sacrificing QB for WR becomes the proper strategy.
WR/RB/TE: WCFF is truly a WR league. Unfortunately I didn’t realize that my first time through and got dusted. I never felt like I was getting “value” at WR so I kept passing over them. I ended up with the worse WR corps with little depth in a league that emphasizes that position. Needless to say I lost badly. Now I understand that the combinations of depth, scoring dropoff, and de-emphasis on QB means WRs need a major boost in my WCFF predraft rankings list. TE’s are no joke in this league either. With depth at WR an issue for everyone and TE an option in the flex I’ve often seen teams starting two TEs. RBs with little PPR value tend to fall very far in this league. I’ve made the mistake of not passing over the big name guys that don’t catch passes when they fall further than I thought they would. Remember this: The reason they are falling is that they should be falling. Everyone may be singing Michael Turner’s praises, but in his career year he was only 12th in this scoring system in average fantasy points per game. You gotta reach higher in this league. The WR Fantasy Football Rankings (PPR) at FantasyFanatics.com is your best resource for preparing for a scoring system like this.
DEF: While I say defense is not important in this league, I don’t mean that it isn’t high scoring. The WCFF includes Punt and Kick Off Return TDs in it’s system. That changes up the rankings a bit, giving a boost to teams like the Jets and the Raiders, who have return man with a nose for the end zone. There is very little bonus for holding your opponent to low point totals, so don’t go drafting Pittsburgh in the 9th. Just find a second or third tier D that has a good return man and the most potential for turnovers and you’ll be fine. I like this approach to DEF, which can be such a random position. My only knock is that they count Return and KickOff Tds, which can really swing a matchup on the right weeks. Taking those out, or allowing 4 points for defensive and special teams TDs, would really help reduce the variance at this later rounds position.
As I said earlier, I love this format. It was developed based on feedback from the best/most serious fantasy footballers. Here it is in all it’s beauty:
| Number of Passing TDs | 1-10 | 4 points each | |
| Passing Yards | 1-999 | 0.05 points each | |
| Pass Interceptions Thrown | 1-10 | -1 point each | |
| Passing 2 Pointers | 1-10 | 2 points each | |
| Number of Rushing TDs | 1-10 | 6 points each | |
| Rushing Yards | 1-999 | 0.1 points each | |
| Rushing 2 Pointers | 1-10 | 2 points each | |
| Number of Receiving TDs | 1-10 | 6 points each | |
| Receiving Yards | 1-999 | 0.1 points each | |
| Receptions | 1-99 | 1 point each | |
| Receiving 2 Pointers | 1-10 | 2 points each | |
| Length of Field Goal Made | 1-30 | 3 | |
| Length of Field Goal Made | 31-99 | 0.1 points each | |
| Extra Points | 1-20 | 1 point each |
| Event | Range (Low-High) | Points | Test? |
|---|---|---|---|
| Number of Punt Return TDs | 1-10 | 6 points each | |
| Number of Kickoff Return TDs | 1-10 | 6 points each | |
| Number of Defensive Fumble Recovery TDs | 1-10 | 6 points each | |
| Fumble Recoveries (from Opponent) | 1-99 | 2 points each | |
| Number of Interception Return TDs | 1-10 | 6 points each | |
| Interceptions Caught | 1-99 | 2 points each | |
| Number of Blocked Field Goal TDs | 1-10 | 6 points each | |
| Number of Missed Field Goal Return TDs | 1-10 | 6 points each | |
| Number of Blocked Punt TDs | 1-10 | 6 points each | |
| Sacked a QB | 0-99 | 1 point each | |
| Safeties | 1-10 | 2 points each | |
| Total Points Allowed | 0-0 | 5 | |
| Total Points Allowed | 1-5 | 2 | |
| Total Points Allowed | 6-10 | 1 | |
| Total Points Allowed | 11-99 | 0 |